Units Guide
Master your origami army with complete unit breakdowns, abilities, and tactical applications
Unit Overview
Warigami features a unique dual-control system that separates units into two distinct categories:
🎯 Directly Selectable Units
These units can be selected and commanded directly through mouse clicks and control groups. They form the strategic backbone of your origami empire.
- Prime - Central hero unit
- Pupils - Basic unit producers
- Proteges - Advanced producers
- Workers - Resource gatherers
⚔️ Combat Units (Non-Selectable)
These units are controlled exclusively through the Playbook Projector building, emphasizing strategic command over micromanagement.
- Pikeman - Melee infantry
- Pelter - Ranged attackers
- Patcher - Support healers
- Prowler - Mobile vehicles
- Plaguebearers - Magical units
- Proxies - Flying swarms
Directly Selectable Units
These units form the core of your economic and strategic operations. You can select them individually or in groups, assign them to platoons, and issue direct commands.
Prime - Master of the Fold
Prime
Central Hero UnitDescription
The Prime is your most important unit - the central hero and master of the ancient folding arts. Only the Prime can initially create all types of units and buildings through the mystical Fold mechanic.
Key Abilities
- Universal Folding: Can fold any unit or building type
- Combat Capable: Can move, attack, and defend
- Army Growth: Controls the pace of early game expansion
- Victory Condition: Must be protected at all costs
Strategic Notes
Early Game Focus: Use Prime to fold initial Pupils and workers to establish economy
Protection Priority: Never risk Prime in dangerous situations - losing it means defeat
Tactical Positioning: Keep Prime near your base but accessible for emergency folding
Pupils - Basic Unit Producers
Pupils
Basic Unit ProducersDescription
Pupils are apprentice folders who can produce basic and mid-tier units. They serve dual roles as both unit producers and light combat forces, making them versatile additions to your army.
Posting Mechanic
- Auto-Production: When posted, continuously fold assigned units
- Resource Dependency: Production continues while Paper resources are available
- Immobile While Posted: Cannot move but can still receive override commands
- Command Override: Defend, Attack, or Hide commands override auto-folding
Strategic Applications
Production Lines: Post multiple Pupils for different unit types to create specialized production
Defensive Posting: Position posted Pupils near defenses for protected production
Flexible Commands: Use command overrides during emergencies without losing posting
Proteges - Advanced Unit Producers
Proteges
Advanced Unit ProducersDescription
Proteges are master folders who can create advanced units and buildings. Like Pupils, they can be posted for auto-production, but they have access to much more powerful folding patterns.
Advanced Capabilities
- High-Tier Units: Can fold powerful combat and specialized units
- Building Construction: Capable of folding buildings once researched
- Strategic Expansion: Essential for base expansion and army diversification
- Enhanced Combat: Stronger in battle than basic Pupils
Research Dependencies
Late Game Power: Proteges become increasingly valuable as more patterns unlock
Base Expansion: Use Proteges to fold new buildings in forward positions
Workers - Resource Management Specialists
Workers form the economic backbone of your origami empire. Each type specializes in specific resource operations with intelligent AI behavior.
Paper Pickers
Specialization: Harvest Paper from regenerating Paper Pylons
Behavior: Intelligent auto-pathing between pylons and storage
Visual Cue: Carry visible stacks of paper while transporting
Prospectors
Specialization: Mine Plumbum from finite Plumbum Pits
Behavior: Same intelligent systems as Paper Pickers
Strategic Note: Limited resource - use efficiently
Paper Pushers
Specialization: Transport resources to Pupils and Proteges
Behavior: Auto-distribute resources for folding operations
Critical Role: Enable continuous unit production
Worker Command System
All workers respond to strategic command overrides that modify their behavior:
Combat Units - Playbook Projector Controlled
Combat units cannot be selected individually. Instead, they are commanded through the innovative Playbook Projector building system, which issues group-level tactical orders.
Important: These units are completely non-selectable. All combat control happens through the Playbook Projector building interface.
Pikeman
Basic MeleeRole: Frontline infantry with solid melee damage
Strength: Effective against early ground units
Weakness: Vulnerable to ranged attacks
Tactical Use: Form defensive lines and assault formations
Pelter
Basic RangedRole: Ranged attackers firing paper darts
Strength: Safe damage from distance
Weakness: Fragile in close combat
Tactical Use: Support formations and area denial
Patcher
Support & RepairRole: Heals and repairs nearby units
Strength: Sustains army during prolonged fights
Weakness: Limited combat ability
Tactical Use: Essential for sustained operations
Prowler
Medium VehicleRole: Fast, durable mobile unit
Strength: High mobility and moderate durability
Weakness: Higher resource cost
Tactical Use: Scouting, flanking, harassment
Plaguebearer
Magic RangedRole: Applies debuffs and curses to enemies
Strength: Disrupts enemy formations and abilities
Weakness: Requires advanced resources
Tactical Use: Crowd control and formation breaking
Proxies & Proxie Plopper
Flying SwarmRole: Small flying units that operate in swarms
Carrier System: Proxie Plopper deploys up to 6-10 Proxies
Strength: Overwhelming numbers, air superiority
Weakness: Individual units are fragile
Tactical Use: Swarm attacks, area control
Unit Interactions & Synergies
Fold Mechanic Integration
Prime/Pupils/Proteges
Fold combat units using resources
Auto-Registration
New units register with Playbook Projector
Building Control
Command through Playbook Projector interface
Strategic Combinations
🏭 Production Chain
Paper Pickers + Paper Pushers + Posted Pupils
Create continuous unit production with resource flow automation
⚔️ Combined Arms
Pikemen + Pelters + Patchers
Classic formation with melee screen, ranged support, and healing
🌪️ Air-Ground Coordination
Prowlers + Proxie Swarms
Fast ground units coordinate with air swarms for overwhelming attacks
🎯 Specialized Strike
Plaguebearers + Any Combat Units
Debuff enemies before main force engagement for tactical advantage
Command Integration
The dual control system creates interesting strategic layers:
- Economic Focus: Direct control of workers and producers allows precise resource management
- Strategic Combat: Building-based combat control reduces micromanagement while maintaining tactical depth
- Emergency Response: Worker command overrides enable rapid defensive mobilization
- Scalable Complexity: System handles both small skirmishes and large-scale battles efficiently