Buildings Guide
Master the structures that form the backbone of your origami empire, from the vital Palace to the revolutionary Playbook Projector
Building Overview
Buildings in Warigami serve multiple critical functions: resource processing, unit production support, defense, and the unique combat command system. Each structure plays a vital role in your strategic operations.
🏰 Core Buildings
Essential structures for survival and basic operations.
- Palace - Main base and victory condition
- Pencilcore Press - Plumbum refinement
- Paper Plant - Paper upgrading facility
🛡️ Defense & Research
Structures for protection and technological advancement.
- Parapet - Defensive walls
- Patternworks - Research facility
- Playbook Projector - Combat command hub
Universal Building Mechanics
- Resource consumption on placement
- Garrison system (up to 6 units)
- Destroyed model replacement on destruction
- Active abilities via UI
- Pressmen assignment for efficiency
Palace - Heart of Your Empire
Palace
Main Base BuildingDescription
The Palace serves as the central hub of your origami empire and represents your civilization's seat of power. Its destruction means immediate defeat, making it your most critical structure to protect.
Key Functions
- Victory Condition: Must be defended at all costs
- Resource Storage: Central depot for all gathered materials
- Worker Rally Point: Default gathering location for workers
- Garrison Hub: Safe shelter for up to 6 units
Defensive Priority: Surround with Parapets and station Patchers nearby for repairs
Strategic Positioning: Place in defensible location with escape routes for Prime
Emergency Protocol: Have workers ready to garrison during storm or attack events
Pencilcore Press - Refinement Facility
Pencilcore Press
Resource Refinement BuildingDescription
The Pencilcore Press transforms raw Plumbum into refined Pencilcore, a vital resource for mid-tier units and advanced buildings. Efficiency scales with the number of assigned Pressmen.
Operational Mechanics
- Input Requirement: Prospectors must deliver Plumbum
- Pressmen Assignment: 1-4 workers increase conversion speed
- Output Usage: Pencilcore enables mid-tier folding
- Continuous Operation: Runs automatically when supplied
Pressmen Efficiency Chart
Efficiency Scaling: Each Pressmen provides diminishing but valuable returns
Supply Chain: Position near Plumbum Pits for efficient Prospector routes
Paper Plant - Upgrading Facility
Paper Plant
Upgradable Processing BuildingDescription
The Paper Plant is a unique upgradable building that evolves from basic paper processing to advanced parchment production. It's the same physical structure that grows in capability over time.
Upgrade Progression
Paper Plant (Initial)
Basic facility, no conversion capability until first upgrade
Paperboard Plant
Converts Paper → Paperboard at 3:1 ratio in batches (e.g., 300 Paper = 100 Paperboard)
Parchment Plant
Converts Paper → Parchment at 10:1 ratio for highest-tier requirements
Operational Details
- Batch Processing: Conversion runs in batches, not continuously
- Activatable Process: Player must initiate each conversion cycle
- Pressmen Support: Additional workers increase conversion speed
- Resource Storage: Tracks both input Paper and output materials
Upgrade Timing: Plan upgrades around unit unlock requirements
Resource Balance: Higher conversion ratios require careful Paper management
Parapet - Defensive Walls
Parapet
Defensive StructureDescription
Parapets form the defensive backbone of your base, creating barriers that channel enemy movement and provide cover for your units. Strategic wall placement is crucial for base defense.
Tactical Applications
- Movement Blocking: Forces enemies to take longer paths
- Line of Sight Cover: Breaks visual contact for tactical advantage
- Chokepoint Creation: Funnel attacks into defensive kill zones
- Base Segmentation: Create defensive layers around vital structures
Strategic Placement: Create chokepoints leading to Palace for concentrated defense
Maintenance: Keep Patchers nearby for wall repairs during combat
Maze Design: Force enemies into longer routes while keeping escape paths for workers
Patternworks - Research Facility
Patternworks
Technology Research BuildingDescription
The Patternworks serves as your civilization's research hub, unlocking new folding patterns that enable advanced units, buildings, and technologies. It's essential for progression beyond basic capabilities.
Research Categories
🪖 Advanced Unit Patterns
Unlock new unit types for Pupils and Proteges to fold, including combat and specialized units
🏗️ Building Technologies
Enable Proteges to fold buildings and unlock advanced structure types
⚙️ System Upgrades
Improve efficiency, unlock new mechanics, and enhance existing capabilities
🎖️ Elite Patterns
Access to the most powerful units and advanced tactical options
Strategic Integration
- Tech Tree Progression: Research unlocks depend on prerequisite completion
- Fold Mechanic Support: Expands available patterns for folding units
- Economic Investment: Research requires resource allocation and time
- Strategic Planning: Research path affects available tactical options
Research Priority: Focus on patterns that match your strategic goals
Early Investment: Build Patternworks early to unlock advanced options
Playbook Projector - Combat Command Hub
Playbook Projector
Revolutionary Combat Command SystemRevolutionary Combat System
The Playbook Projector represents Warigami's innovative approach to RTS combat control. Instead of selecting individual combat units, you issue strategic commands through this building interface, emphasizing tactical decision-making over micromanagement.
Controlled Unit Types
- All Combat Units: Pikeman, Pelter, Patcher, Prowler, Plaguebearers
- All Flying Units: Proxies, Proxie Plopper
- Specialized Units: Any advanced units requiring tactical coordination
Command Interface Example
Command Categories
🛡️ Stance Commands
Aggressive, Defensive, Hold Position, Patrol
📐 Formation Commands
Line, Column, Spread, Defensive Circle
⚡ Special Abilities
Unit-specific actions and behaviors
🎯 Target Priority
Air First, Ground First, Nearest, Weakest
AI Command Interpretation
"All Pikemen - Defensive Stance"
Command sent to all Pikeman units
Each Pikeman adjusts behavior parameters
Coordinated action without micromanagement
Strategic Advantages
- Reduced Micromanagement: Focus on strategy, not unit babysitting
- Enhanced Coordination: Units work together automatically
- Scalable Control: Handles large armies efficiently
- Tactical Depth: Rich command options without complexity
Strategic Focus: Use commands to set overall tactics, let AI handle execution
Adaptive Commands: Change stances and formations based on battlefield conditions
Unit Monitoring: Track unit counts and status through building interface
Universal Building Mechanics
🏗️ Construction System
- Buildings consume resources on placement
- Prime, Pupils, or Proteges can fold buildings
- Ghost preview shows placement location
- Grid snapping for organized layouts
🛡️ Garrison System
- Most buildings house up to 6 units
- Provides protection during storms or attacks
- Units can be ejected on command
- Strategic shelter for workers and key units
⚡ Active Abilities
- Building-specific abilities via UI
- Resource auto-collection features
- Defensive buffs and production boosts
- Emergency protocols and rapid response
👷 Pressmen System
- Assign workers to increase efficiency
- Each Pressmen provides scaling benefits
- Balances workforce allocation decisions
- Critical for optimized resource flow
Integration with Fold Mechanics
Buildings work seamlessly with the fold system:
- Folding Integration: Pupils and Proteges fold units near appropriate buildings
- Resource Flow: Paper Pushers automatically distribute materials to folding units
- Auto-Registration: Combat units automatically register with Playbook Projector when folded
- Strategic Placement: Building location affects production efficiency and defensive capabilities
Destruction and Repair
Building health management:
- Damage System: Buildings take damage from attacks and storm events
- Repair Units: Patcher units can repair damaged buildings
- Destroyed Models: Destroyed buildings leave recognizable ruins
- Rebuild Option: Destroyed buildings can be rebuilt on the same foundation