Core Mechanics Overview

Warigami combines traditional RTS elements with innovative mechanics that create unique strategic depth. The game emphasizes resource management, environmental adaptation, and tactical coordination over micromanagement.

🎭 The Fold System

Mystical origami creation replacing traditional unit production

  • Prime, Pupils, Proteges: Only these units can create (fold) new units
  • Resource Consumption: Paper and refined materials required
  • Visual Magic: Flat paper transforms into 3D units
  • Strategic Positioning: Units appear near their folder

⚔️ Dual Control Combat

Strategic building-based command for combat units

  • Playbook Projector: All combat commands through this building
  • No Micromanagement: Combat units cannot be directly selected
  • Group Commands: Stance, formation, and priority orders
  • AI Interpretation: High-level orders become tactical execution

The Fold Mechanic

The heart of Warigami's unit creation system. Instead of traditional production buildings, units are created through the mystical art of origami folding by special command units.

👑 Prime Folding

Universal Access Can fold any initially available pattern No research restrictions for basics
Single Operation One fold at a time Essential for early game

🎓 Pupil & Protege Folding

Limited Patterns Pupils: Basic to mid-tier only Proteges: Mid to high-tier
Posting System Auto-fold when resources available Command overrides disable auto-folding

Combat System

Warigami features a dual-layer combat system that separates strategic command from tactical execution through the innovative Playbook Projector building.

🛡️ Stance Commands

  • Aggressive: Actively hunt enemies, long pursuit range
  • Defensive: Stay near buildings, short pursuit range
  • Hold Position: Do not move from current location
  • Patrol: Move in coordinated patterns

📐 Formation Commands

  • Line: Spread units in battle line formation
  • Column: Units move in marching column
  • Spread: Maximum dispersion for area coverage
  • Defensive Circle: Protect central area or units

Storm System

Dynamic weather events that pose significant threats to paper-based units and buildings, creating strategic timing and shelter considerations.

⚡ Storm Characteristics

  • Damage all paper units and buildings during storm events
  • Intensity increases as the game progresses
  • Duration scales with game length
  • Can disrupt major offensives or provide defensive advantages

🏰 Preparation Strategies

  • Monitor weather patterns via Prophet systems
  • Use garrison systems for unit protection
  • Time major operations between storm events
  • Coordinate shelter and tactical positioning